First Roll collection / recovered unit
RuinRelay
Pull something from the dark.
A recovered card machine still running after the arcade went dark. Enter the relay, pull from the First Roll set, and see what the output remembers.
Cards in First Roll
20
Rarity signals
4
Legendary signal
3%
Relay state
Demo output
The ritual
Enter. Pull. See what comes out.
Input Module
Enter
Connect a wallet. Nothing is charged — the reader just needs to know who is entering the relay.
Relay Module
Pull
Hit the lever. The rarity wheel moves through the full pool before it decides what comes out.
Output Module
Reveal
The machine lifts your card into the light. Claim the output, then pull again.
Inspect the relay before you pull it
This is the exact rarity wheel running on /spin — idling, not pulling. Step into the chamber to wake the relay.
Enter the relay







The set
Four signals. Twenty artifacts.

Rustkin Sprocket
#01
Fangmarket Broker
#07
Voltwright Adept
#11
Jackpot Sovereign
#15Machine Log
A running log of pulls from the wheel — fictional wallets, fictional timestamps. No real chain activity is represented here.
Relay index
The machine has more rooms than this one.
Machine Activation
The Ruin Relay machine boots up.
Milestone — Website
On-Chain Set
Cards become real, verifiable, and yours.
Milestone — Metadata pipeline
Trading Terminal
The market goes live.
Milestone — Marketplace
Arena Protocol
Collectors compete for the top of the machine.
Milestone — Collector quests

Jackpot Sovereign
#15Relay output ready
The relay has not chosen you yet.
Pull the lever, see what the relay prints, then claim the output on Solana when the mint is available.
Common 60% · Rare 25% · Epic 12% · Legendary 3%
Pull to reveal — claim to own